![]() ![]() Right-click to cancel the creation of the tape helper. In the Create panel, drag in the Top view from the leftmost side of theĨ). Whyĭon't you use the tape again to verify its size.Ĭhoose Create > Helpers > Tape. However, to 3ds max, it looks much different: It's much larger. It doesn't look much different than when we first imported it. The XForm modifier scales the Vic01 shape.Ĭlick the Zoom Extents All button to view all the Vic01 shape again ( I can't give you a technical reason for choosing 3000 percent The XForm gizmo scales the shape to 3000 percent, and the X: Value returnsĦ). Still active, enter X: 3000 percent in the Transform Type-In. Value in the X: field of the Transform Type-In.) With the XForm sub-object gizmo The XForm modifier allows you to apply transforms to objects before the restĪctivate the Select and Uniform Scale tool, and activate Offset Mode With Vic01 selected, apply an XForm modifier in the Modify panel. In the Modify panel, click the Remove modifier from the stack button toĭelete the Extrude modifier from the Vic01 shape. In these steps, you apply the scale using twoĭifferent techniques so that you get a clear picture of the dangers of scaling Problem by scaling up the size of the shape However, you need to be careful Like to be forced to use decimal points while I am working. When I work on scenes, I prefer to be working in whole numbers. The extrusion that resulted from an amount of 1 is far too large for The Vic01 shape now has an extrusion of 1 unit applied. In the Parameters rollout of the Extrude modifier, change the Making sure Vic01 is selected, open the Modify panel and apply an Extrude Means that the shape isn't very large in the scene. The fact that the shape is roughly 15 units across from left to right Press the Delete key to delete it from the scene. If you accidentally created a tape helper, select it the tape helper and Using the tape helper is very helpful when you need to get specific linear Slightly over 15 units.) Right-click to exit the tape creation. The mouse button: just note the length of the tape. Leftmost side of the imported splines to the rightmost side. Length value in the Create panel, and drag the mouse in the Top view from the The file is imported into 3DS Max as one shape.įrom the Create panel, choose Create > Helpers > Tape. In the Shape Import dialog, leave the default Single Object option active,Ĥ), and then name the imported Illustrator shape Vic01. The Import Shape options of the Shape Import dialog. I usually leave the Illustratorįile as a single object and decide later what needs to be individual shapes. Or as individual shape objects, one spline each. The Import Shapes As options in the dialog are pretty straightforward.Įither the shapes are imported as one shape with multiple spline sub-objects, Leave Merge objects with current scene active and click OK to accept theģ). The import choices of the AI Import dialog. Reset), and the other option resets the scene and then imports the shapes. This dialog box: one option merges into the current scene (which is currently Because you just reset 3ds max, you can choose either option in Import to open the Select File to Import dialog.Ĭhange the Files of type to Adobe Illustrator (*.AI), navigate to theĬorrect folder, select the file, and click Open.Ģ). The Illustrator file to be imported into 3ds max 4.Ĭhoose File > Reset to reset 3ds max 4, and then choose File > Max 4 scene and to check its measurements (see To import the computer.ai Adobe Illustrator file as a single shape into a 3ds Imported Illustrator shape to understand what you are working with. To avoid problems, I recommend that you measure the size of the You examine the scale of the imported Illustrator file immediately after you Because of these potential problems, it's important that Illustrator artist's working style, and others are a direct result of the Some of these problems are the result of the Sometimes the Illustrator files import amazingly small in the scene, even though Illustrator imports more vertices than necessary to accomplish the shape, and Sometimes Bézier vertex handles are incorrectly applied, sometimes Sometimes the sizing of the object is wrong. Often things aren't what they seem when you're importing Adobe ![]()
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